Games and systems I've shipped
A selection of the projects I'm proudest of — what they are, and exactly what I built.
Everything else
No projects match that filter.
Hire me for
Contract development and consulting for studios, creators and teams building on Roblox.
New to Roblox? That's my specialty.
Roblox isn't just another engine — it's a platform with its own economy, its own technical constraints, and an audience that behaves nothing like a traditional games market. Studios and creators who are excellent at making games elsewhere routinely underestimate that.
I've been on the platform since 2012 and have shipped systems into experiences with over 930 million combined visits. The hard part is rarely the code — it's that a great creative idea from off the platform doesn't survive contact with Roblox unless someone translates it first.
That's the work I did on Escape The Labryn: a YouTuber-owned title stuck in development, where I sat between the channel, their agents and the dev team — turning creative direction into a real Roblox scope, managing the developers building it, and writing the code myself when something escalated. It shipped.
So if you're a studio or creator evaluating Roblox as a new channel, I can tell you what it will actually take — architecture, scope, budget and timeline — before you commit a single dollar. And when the work outgrows one developer, I bring in vetted Roblox programmers and lead delivery, so you keep one point of contact instead of managing a bench of freelancers.
Let's create together
Available for contract work, technical consulting and Roblox onboarding. Tell me what you're building and I'll tell you how I'd approach it.